The Resource 2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA, organizers: Ming Lin, Anne-Hélène Olivier, Julien Pettré
2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA, organizers: Ming Lin, Anne-Hélène Olivier, Julien Pettré
Resource Information
The item 2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA, organizers: Ming Lin, Anne-Hélène Olivier, Julien Pettré represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Missouri University of Science & Technology Library.This item is available to borrow from 1 library branch.
Resource Information
The item 2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA, organizers: Ming Lin, Anne-Hélène Olivier, Julien Pettré represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Missouri University of Science & Technology Library.
This item is available to borrow from 1 library branch.
- Summary
- Recently many tools, including algorithms and systems, have made it easier to populate immersive virtual environments (VEs) with autonomous characters Today it is common to explore virtual environments that can reach the size of an entire city that can be populated by many thousands of virtual characters Through both invited and contributed presentations, we will present state of the art character and crowd animation techniques for interactive characters, some examples of new research opportunities by the availability of populated virtual environment, new research on avatars and discuss technological requirements for future applications
- Language
- eng
- Extent
- 1 online resource
- Note
- Workshop is a part of IEEE Virtual Reality Conference 2017
- Label
- 2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA
- Title
- 2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)
- Title remainder
- 19th of March 2017, Los Angeles, USA
- Statement of responsibility
- organizers: Ming Lin, Anne-Hélène Olivier, Julien Pettré
- Title variation
- VHCIE 2017
- Language
- eng
- Summary
- Recently many tools, including algorithms and systems, have made it easier to populate immersive virtual environments (VEs) with autonomous characters Today it is common to explore virtual environments that can reach the size of an entire city that can be populated by many thousands of virtual characters Through both invited and contributed presentations, we will present state of the art character and crowd animation techniques for interactive characters, some examples of new research opportunities by the availability of populated virtual environment, new research on avatars and discuss technological requirements for future applications
- Cataloging source
- COO
- Illustrations
- illustrations
- Index
- index present
- Intended audience
- Scholarly & Professional
- Intended audience source
- IEEE
- LC call number
- QA76.9.V5
- LC item number
- I3442
- Literary form
- non fiction
- http://bibfra.me/vocab/lite/meetingDate
- 2017
- http://bibfra.me/vocab/lite/meetingName
- IEEE Virtual Humans and Crowds for Immersive Environments (Workshop)
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/relatedWorkOrContributorDate
- 2017
- http://library.link/vocab/relatedWorkOrContributorName
-
- Lin, Ming
- Olivier, Anne-Hélène
- Pettré, Julien
- Institute of Electrical and Electronics Engineers
- IEEE Virtual Reality Conference
- http://library.link/vocab/subjectName
-
- Virtual reality
- Shared virtual environments
- Digital computer simulation
- Crowds
- Digital computer simulation
- Shared virtual environments
- Virtual reality
- http://bibfra.me/vocab/relation/supportingbody
- h95lipo8fzA
- Label
- 2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA, organizers: Ming Lin, Anne-Hélène Olivier, Julien Pettré
- Note
- Workshop is a part of IEEE Virtual Reality Conference 2017
- Bibliography note
- Includes bibliographical references and indexes
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Control code
- 1012462612
- Dimensions
- unknown
- Extent
- 1 online resource
- Form of item
- online
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations (chiefly color)
- Specific material designation
- remote
- System control number
- (OCoLC)1012462612
- Label
- 2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA, organizers: Ming Lin, Anne-Hélène Olivier, Julien Pettré
- Note
- Workshop is a part of IEEE Virtual Reality Conference 2017
- Bibliography note
- Includes bibliographical references and indexes
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Control code
- 1012462612
- Dimensions
- unknown
- Extent
- 1 online resource
- Form of item
- online
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations (chiefly color)
- Specific material designation
- remote
- System control number
- (OCoLC)1012462612
Subject
- Digital computer simulation
- Digital computer simulation -- Congresses
- Shared virtual environments
- Shared virtual environments -- Congresses
- Virtual reality
- Virtual reality -- Congresses
- Conference papers and proceedings
- Conference papers and proceedings
- Crowds -- Computer simulation -- Congresses
Genre
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.mst.edu/portal/2017-IEEE-Virtual-Humans-and-Crowds-for-Immersive/30oZphcZiIU/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.mst.edu/portal/2017-IEEE-Virtual-Humans-and-Crowds-for-Immersive/30oZphcZiIU/">2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA, organizers: Ming Lin, Anne-Hélène Olivier, Julien Pettré</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.mst.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.mst.edu/">Missouri University of Science & Technology Library</a></span></span></span></span></div>
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.mst.edu/portal/2017-IEEE-Virtual-Humans-and-Crowds-for-Immersive/30oZphcZiIU/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.mst.edu/portal/2017-IEEE-Virtual-Humans-and-Crowds-for-Immersive/30oZphcZiIU/">2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA, organizers: Ming Lin, Anne-Hélène Olivier, Julien Pettré</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.mst.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.mst.edu/">Missouri University of Science & Technology Library</a></span></span></span></span></div>