Coverart for item
The Resource 3D math primer for graphics and game development, Fletcher Dunn, Ian Parberry

3D math primer for graphics and game development, Fletcher Dunn, Ian Parberry

Label
3D math primer for graphics and game development
Title
3D math primer for graphics and game development
Statement of responsibility
Fletcher Dunn, Ian Parberry
Title variation
Three-D math primer for graphics and game development
Creator
Contributor
Subject
Genre
Language
eng
Summary
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher
Member of
Cataloging source
YDXCP
http://library.link/vocab/creatorName
Dunn, Fletcher
Dewey number
006.6
Illustrations
illustrations
Index
index present
LC call number
T385
LC item number
.D875 2011
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
Parberry, Ian
http://library.link/vocab/subjectName
  • Computer graphics
  • Computer games
  • Computer science
  • COMPUTERS
  • COMPUTERS
  • COMPUTERS
  • PHOTOGRAPHY
  • TECHNOLOGY & ENGINEERING
  • Computer games
  • Computer graphics
  • Computer science
Label
3D math primer for graphics and game development, Fletcher Dunn, Ian Parberry
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword
Control code
762689262
Dimensions
unknown
Edition
2nd ed.
Extent
1 online resource (xxi, 824 pages)
Form of item
online
Isbn
9781439869819
Lccn
2010053535
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
color illustrations
http://library.link/vocab/ext/overdrive/overdriveId
cl0500000427
Specific material designation
remote
System control number
(OCoLC)762689262
Label
3D math primer for graphics and game development, Fletcher Dunn, Ian Parberry
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword
Control code
762689262
Dimensions
unknown
Edition
2nd ed.
Extent
1 online resource (xxi, 824 pages)
Form of item
online
Isbn
9781439869819
Lccn
2010053535
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
color illustrations
http://library.link/vocab/ext/overdrive/overdriveId
cl0500000427
Specific material designation
remote
System control number
(OCoLC)762689262

Library Locations

    • Curtis Laws Wilson LibraryBorrow it
      400 West 14th Street, Rolla, MO, 65409, US
      37.955220 -91.772210
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