The Resource AI for game developers, David M. Bourg and Glenn Seemann
AI for game developers, David M. Bourg and Glenn Seemann
Resource Information
The item AI for game developers, David M. Bourg and Glenn Seemann represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Missouri University of Science & Technology Library.This item is available to borrow from 1 library branch.
Resource Information
The item AI for game developers, David M. Bourg and Glenn Seemann represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Missouri University of Science & Technology Library.
This item is available to borrow from 1 library branch.
- Summary
- Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text
- Language
- eng
- Edition
- 1st ed.
- Extent
- 1 online resource (xv, 373 pages)
- Note
-
- "Creating intelligent behavior in games"--Cover
- Includes index
- Contents
-
- Introduction to game Al
- Chasing and evading
- Pattern movement
- Flocking
- Potential function-based movement
- Basic pathfinding and waypoints
- A* pathfinding
- Scripted AI and scripting engines
- Finite state machines
- Fuzzy logic
- Rule-based AI
- Basic probability
- Decisions under uncertainty: Bayesian techniques
- Neural networks
- Genetic algorithms
- Isbn
- 9781491900109
- Label
- AI for game developers
- Title
- AI for game developers
- Statement of responsibility
- David M. Bourg and Glenn Seemann
- Language
- eng
- Summary
- Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text
- Cataloging source
- OCL
- http://library.link/vocab/creatorName
- Bourg, David M
- Dewey number
- 006.3'0247948
- Illustrations
- illustrations
- Index
- index present
- LC call number
- QA76.76.C672
- LC item number
- B68 2004
- Literary form
- non fiction
- Nature of contents
- dictionaries
- http://library.link/vocab/relatedWorkOrContributorName
- Seemann, Glenn
- Series statement
- Safari electronic books
- http://library.link/vocab/subjectName
-
- Video games
- Computer games
- Computer animation
- Artificial intelligence
- COMPUTERS
- Artificial intelligence
- Computer animation
- Computer games
- Video games
- Label
- AI for game developers, David M. Bourg and Glenn Seemann
- Note
-
- "Creating intelligent behavior in games"--Cover
- Includes index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Introduction to game Al -- Chasing and evading -- Pattern movement -- Flocking -- Potential function-based movement -- Basic pathfinding and waypoints -- A* pathfinding -- Scripted AI and scripting engines -- Finite state machines -- Fuzzy logic -- Rule-based AI -- Basic probability -- Decisions under uncertainty: Bayesian techniques -- Neural networks -- Genetic algorithms
- Control code
- 144529971
- Dimensions
- unknown
- Edition
- 1st ed.
- Extent
- 1 online resource (xv, 373 pages)
- Form of item
- online
- Isbn
- 9781491900109
- Lccn
- 2006282802
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations.
- http://library.link/vocab/ext/overdrive/overdriveId
- 661684b9-07fe-4e3e-a277-4cd9f1dc1a38
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)144529971
- Label
- AI for game developers, David M. Bourg and Glenn Seemann
- Note
-
- "Creating intelligent behavior in games"--Cover
- Includes index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Introduction to game Al -- Chasing and evading -- Pattern movement -- Flocking -- Potential function-based movement -- Basic pathfinding and waypoints -- A* pathfinding -- Scripted AI and scripting engines -- Finite state machines -- Fuzzy logic -- Rule-based AI -- Basic probability -- Decisions under uncertainty: Bayesian techniques -- Neural networks -- Genetic algorithms
- Control code
- 144529971
- Dimensions
- unknown
- Edition
- 1st ed.
- Extent
- 1 online resource (xv, 373 pages)
- Form of item
- online
- Isbn
- 9781491900109
- Lccn
- 2006282802
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations.
- http://library.link/vocab/ext/overdrive/overdriveId
- 661684b9-07fe-4e3e-a277-4cd9f1dc1a38
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)144529971
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.mst.edu/portal/AI-for-game-developers-David-M.-Bourg-and-Glenn/aSunjnPDe1A/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.mst.edu/portal/AI-for-game-developers-David-M.-Bourg-and-Glenn/aSunjnPDe1A/">AI for game developers, David M. Bourg and Glenn Seemann</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.mst.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.mst.edu/">Missouri University of Science & Technology Library</a></span></span></span></span></div>