Coverart for item
The Resource AI for game developers, David M. Bourg and Glenn Seemann

AI for game developers, David M. Bourg and Glenn Seemann

Label
AI for game developers
Title
AI for game developers
Statement of responsibility
David M. Bourg and Glenn Seemann
Creator
Contributor
Subject
Genre
Language
eng
Summary
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text
Member of
Cataloging source
OCL
http://library.link/vocab/creatorName
Bourg, David M
Dewey number
006.3'0247948
Illustrations
illustrations
Index
index present
LC call number
QA76.76.C672
LC item number
B68 2004
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
Seemann, Glenn
Series statement
Safari electronic books
http://library.link/vocab/subjectName
  • Video games
  • Computer games
  • Computer animation
  • Artificial intelligence
  • COMPUTERS
  • Artificial intelligence
  • Computer animation
  • Computer games
  • Video games
Label
AI for game developers, David M. Bourg and Glenn Seemann
Instantiates
Publication
Note
  • "Creating intelligent behavior in games"--Cover
  • Includes index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Introduction to game Al -- Chasing and evading -- Pattern movement -- Flocking -- Potential function-based movement -- Basic pathfinding and waypoints -- A* pathfinding -- Scripted AI and scripting engines -- Finite state machines -- Fuzzy logic -- Rule-based AI -- Basic probability -- Decisions under uncertainty: Bayesian techniques -- Neural networks -- Genetic algorithms
Control code
144529971
Dimensions
unknown
Edition
1st ed.
Extent
1 online resource (xv, 373 pages)
Form of item
online
Isbn
9781491900109
Lccn
2006282802
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations.
http://library.link/vocab/ext/overdrive/overdriveId
661684b9-07fe-4e3e-a277-4cd9f1dc1a38
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)144529971
Label
AI for game developers, David M. Bourg and Glenn Seemann
Publication
Note
  • "Creating intelligent behavior in games"--Cover
  • Includes index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Introduction to game Al -- Chasing and evading -- Pattern movement -- Flocking -- Potential function-based movement -- Basic pathfinding and waypoints -- A* pathfinding -- Scripted AI and scripting engines -- Finite state machines -- Fuzzy logic -- Rule-based AI -- Basic probability -- Decisions under uncertainty: Bayesian techniques -- Neural networks -- Genetic algorithms
Control code
144529971
Dimensions
unknown
Edition
1st ed.
Extent
1 online resource (xv, 373 pages)
Form of item
online
Isbn
9781491900109
Lccn
2006282802
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations.
http://library.link/vocab/ext/overdrive/overdriveId
661684b9-07fe-4e3e-a277-4cd9f1dc1a38
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)144529971

Library Locations

    • Curtis Laws Wilson LibraryBorrow it
      400 West 14th Street, Rolla, MO, 65409, US
      37.955220 -91.772210
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