Coverart for item
The Resource Autodesk Maya 2013 essentials, Paul Naas

Autodesk Maya 2013 essentials, Paul Naas

Label
Autodesk Maya 2013 essentials
Title
Autodesk Maya 2013 essentials
Statement of responsibility
Paul Naas
Creator
Contributor
Subject
Genre
Language
eng
Summary
Annotation
Member of
Cataloging source
E7B
http://library.link/vocab/creatorName
Naas, Paul J
Dewey number
006.6/96
Illustrations
illustrations
Index
index present
LC call number
T385
LC item number
.N33 2012eb
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
Sybex Inc
Series statement
Serious skills
http://library.link/vocab/subjectName
  • Computer graphics
  • Computer graphics
Summary expansion
Recommnded text for those preparing for the Maya Associate examMaya, the industry-leading 3D animation and effects software used in movies, games, cartoons, and commercials, is challenging to learn. This full-color guide features approachable, hands-on exercises and additional task-based tutorials that allow new users to quickly become productive with the program and familiar with its workflow in a professional environment. You'll learn the basics of modeling, texturing, animating, and lighting; explore different parts of the production pipeline; and practice on some real-world projects. Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners essential training in Maya basicsThis book is an Autodesk Official Training Guide, recommended for students planning to take the Maya Associate examProvides task-based tutorials and hands-on exercises to get you up to speed and introduce you to production workflowsTeaches the basics of modeling, texturing, animating, and lightingHelps you create simple animations, model with polygons, and add detail with blend shapes and surfacesStarting and ending files for the exercises and additional learning tutorials are available onlineAutodesk Maya Essentials provides beginners with a solid foundation in Maya 3D software
Label
Autodesk Maya 2013 essentials, Paul Naas
Instantiates
Publication
Note
  • "Autodesk official training guide"--Cover
  • Includes index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • 2.
  • : Creating Your First Animation
  • Using Good Scene-File Management
  • Creating and Animating a Bouncing Ball
  • Refining Movement in the Graph Editor
  • Using Animation Principles to Improve Your Work
  • Creating a Playblast of Your Animation
  • 3.
  • : Modeling with Polygons, Part 1
  • Understanding Polygons
  • Introduction
  • 1.
  • : Understanding the Maya Interface
  • Exploring Interface Elements
  • Moving Views and Manipulating Objects
  • Using Maya Windows and Menus
  • Setting Preferences
  • Getting Help
  • Refining and Cleaning Up
  • Mirroring Your Model
  • Deleting History
  • 6.
  • : Modeling with Subdivision Surfaces
  • Understanding the Characteristics of Subdiv Models
  • Creating Your Subdiv Model
  • Refining Your Subdiv Model
  • 7.
  • : Surfacing Your Character
  • Constructing a Good ModelGetting Started and Using Main Modeling Tools
  • Creating a Surface
  • Laying Out UVs
  • Texture Mapping
  • Box Modeling and Building a Character
  • 4.
  • : Modeling with Polygons, Part 2
  • Creating Edge Loops
  • Adjusting Vertices, Polygons, and Edges
  • 5.
  • : Modeling with Polygons, Part 3
  • Putting It All Together
  • Putting It to Use: Connecting Your Joints to Your Model
  • 10.
  • : Weighting Your Joints
  • Understanding Joint Weighting and Why It's Important
  • Adjusting Weights
  • 11.
  • : Rigging Your Character
  • Understanding Basic Rigging Concepts
  • Setting Up the Leg Controls
  • 8.
  • : Getting Bent Out of Shape: Blend ShapesUnderstanding Blend Shapes and How They Work
  • Creating Deformers for Your Character
  • Setting Up the Blend Shape Interface
  • 9.
  • : Dem Bones: Setting Up Your Joint System
  • Understanding How Joints Work
  • Building Your Joint Chains
  • Understanding the Three-Point Lighting System
  • Using the Maya Lights
  • Lighting Your Scene
  • Performing Light Linking
  • 14.
  • : Rendering and Compositing Your Scene
  • Making 2D Images Out of 3D Scenes
  • Performing Compositing
  • Setting Up the Torso ControlSetting Up the Character Control
  • Creating a Custom Shelf
  • 12.
  • : Making It Move: Animating Your Character
  • Setting Up Maya for Animation
  • Animating Your Character
  • 13.
  • : Let There Be Light: Lighting Your Shot
Control code
797826301
Dimensions
unknown
Edition
1st ed.
Extent
1 online resource (xx, 284 pages)
Form of item
online
Isbn
9781118264263
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
color illustrations.
http://library.link/vocab/ext/overdrive/overdriveId
cl0500000187
Specific material designation
remote
System control number
(OCoLC)797826301
Label
Autodesk Maya 2013 essentials, Paul Naas
Publication
Note
  • "Autodesk official training guide"--Cover
  • Includes index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • 2.
  • : Creating Your First Animation
  • Using Good Scene-File Management
  • Creating and Animating a Bouncing Ball
  • Refining Movement in the Graph Editor
  • Using Animation Principles to Improve Your Work
  • Creating a Playblast of Your Animation
  • 3.
  • : Modeling with Polygons, Part 1
  • Understanding Polygons
  • Introduction
  • 1.
  • : Understanding the Maya Interface
  • Exploring Interface Elements
  • Moving Views and Manipulating Objects
  • Using Maya Windows and Menus
  • Setting Preferences
  • Getting Help
  • Refining and Cleaning Up
  • Mirroring Your Model
  • Deleting History
  • 6.
  • : Modeling with Subdivision Surfaces
  • Understanding the Characteristics of Subdiv Models
  • Creating Your Subdiv Model
  • Refining Your Subdiv Model
  • 7.
  • : Surfacing Your Character
  • Constructing a Good ModelGetting Started and Using Main Modeling Tools
  • Creating a Surface
  • Laying Out UVs
  • Texture Mapping
  • Box Modeling and Building a Character
  • 4.
  • : Modeling with Polygons, Part 2
  • Creating Edge Loops
  • Adjusting Vertices, Polygons, and Edges
  • 5.
  • : Modeling with Polygons, Part 3
  • Putting It All Together
  • Putting It to Use: Connecting Your Joints to Your Model
  • 10.
  • : Weighting Your Joints
  • Understanding Joint Weighting and Why It's Important
  • Adjusting Weights
  • 11.
  • : Rigging Your Character
  • Understanding Basic Rigging Concepts
  • Setting Up the Leg Controls
  • 8.
  • : Getting Bent Out of Shape: Blend ShapesUnderstanding Blend Shapes and How They Work
  • Creating Deformers for Your Character
  • Setting Up the Blend Shape Interface
  • 9.
  • : Dem Bones: Setting Up Your Joint System
  • Understanding How Joints Work
  • Building Your Joint Chains
  • Understanding the Three-Point Lighting System
  • Using the Maya Lights
  • Lighting Your Scene
  • Performing Light Linking
  • 14.
  • : Rendering and Compositing Your Scene
  • Making 2D Images Out of 3D Scenes
  • Performing Compositing
  • Setting Up the Torso ControlSetting Up the Character Control
  • Creating a Custom Shelf
  • 12.
  • : Making It Move: Animating Your Character
  • Setting Up Maya for Animation
  • Animating Your Character
  • 13.
  • : Let There Be Light: Lighting Your Shot
Control code
797826301
Dimensions
unknown
Edition
1st ed.
Extent
1 online resource (xx, 284 pages)
Form of item
online
Isbn
9781118264263
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
color illustrations.
http://library.link/vocab/ext/overdrive/overdriveId
cl0500000187
Specific material designation
remote
System control number
(OCoLC)797826301

Library Locations

    • Curtis Laws Wilson LibraryBorrow it
      400 West 14th Street, Rolla, MO, 65409, US
      37.955220 -91.772210
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