The Resource GPU Pro 3 : advanced rendering techniques, edited by Wolfgang Engel
GPU Pro 3 : advanced rendering techniques, edited by Wolfgang Engel
Resource Information
The item GPU Pro 3 : advanced rendering techniques, edited by Wolfgang Engel represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Missouri University of Science & Technology Library.This item is available to borrow from 1 library branch.
Resource Information
The item GPU Pro 3 : advanced rendering techniques, edited by Wolfgang Engel represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Missouri University of Science & Technology Library.
This item is available to borrow from 1 library branch.
- Summary
- "This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--
- Language
- eng
- Extent
- 1 online resource
- Contents
-
- I. Geometry manipulation
- II. Rendering
- III. Global illumination effects
- IV. Shadows
- V. 3D Engine Design
- VI. GPGPU
- Isbn
- 9781439887820
- Label
- GPU Pro 3 : advanced rendering techniques
- Title
- GPU Pro 3
- Title remainder
- advanced rendering techniques
- Statement of responsibility
- edited by Wolfgang Engel
- Title variation
- GPU Pro three
- Subject
-
- TECHNOLOGY & ENGINEERING -- Imaging Systems
- COMPUTERS -- Computer Graphics
- COMPUTERS -- Digital Media | Graphics Applications
- COMPUTERS -- Image Processing
- COMPUTERS -- Programming | Games
- Computer graphics
- Computer graphics
- Electronic books
- Graphics processing units -- Programming
- PHOTOGRAPHY -- Techniques | Digital
- Real-time data processing
- Real-time data processing
- Rendering (Computer graphics)
- Rendering (Computer graphics)
- Language
- eng
- Summary
- "This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--
- Assigning source
- Provided by publisher
- Cataloging source
- N$T
- Dewey number
- 006.6/8
- Index
- no index present
- LC call number
- T385
- LC item number
- .G6886 2011eb
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/relatedWorkOrContributorName
- Engel, Wolfgang F
- http://library.link/vocab/subjectName
-
- Rendering (Computer graphics)
- Graphics processing units
- Computer graphics
- Real-time data processing
- COMPUTERS
- COMPUTERS
- COMPUTERS
- COMPUTERS
- PHOTOGRAPHY
- TECHNOLOGY & ENGINEERING
- Computer graphics
- Real-time data processing
- Rendering (Computer graphics)
- Label
- GPU Pro 3 : advanced rendering techniques, edited by Wolfgang Engel
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- I. Geometry manipulation -- II. Rendering -- III. Global illumination effects -- IV. Shadows -- V. 3D Engine Design -- VI. GPGPU
- Control code
- 778783359
- Dimensions
- unknown
- Extent
- 1 online resource
- File format
- unknown
- Form of item
- online
- Isbn
- 9781439887820
- Lccn
- 2011043868
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- http://library.link/vocab/ext/overdrive/overdriveId
- cl0500000325
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)778783359
- Label
- GPU Pro 3 : advanced rendering techniques, edited by Wolfgang Engel
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- I. Geometry manipulation -- II. Rendering -- III. Global illumination effects -- IV. Shadows -- V. 3D Engine Design -- VI. GPGPU
- Control code
- 778783359
- Dimensions
- unknown
- Extent
- 1 online resource
- File format
- unknown
- Form of item
- online
- Isbn
- 9781439887820
- Lccn
- 2011043868
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- http://library.link/vocab/ext/overdrive/overdriveId
- cl0500000325
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)778783359
Subject
- TECHNOLOGY & ENGINEERING -- Imaging Systems
- COMPUTERS -- Computer Graphics
- COMPUTERS -- Digital Media | Graphics Applications
- COMPUTERS -- Image Processing
- COMPUTERS -- Programming | Games
- Computer graphics
- Computer graphics
- Electronic books
- Graphics processing units -- Programming
- PHOTOGRAPHY -- Techniques | Digital
- Real-time data processing
- Real-time data processing
- Rendering (Computer graphics)
- Rendering (Computer graphics)
Genre
Member of
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.mst.edu/portal/GPU-Pro-3--advanced-rendering-techniques-edited/XNf6P-ZBrVU/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.mst.edu/portal/GPU-Pro-3--advanced-rendering-techniques-edited/XNf6P-ZBrVU/">GPU Pro 3 : advanced rendering techniques, edited by Wolfgang Engel</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.mst.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.mst.edu/">Missouri University of Science & Technology Library</a></span></span></span></span></div>