The Resource GPU Pro 4 : advanced rendering techniques, edited by Wolfgang Engel
GPU Pro 4 : advanced rendering techniques, edited by Wolfgang Engel
Resource Information
The item GPU Pro 4 : advanced rendering techniques, edited by Wolfgang Engel represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Missouri University of Science & Technology Library.This item is available to borrow from 1 library branch.
Resource Information
The item GPU Pro 4 : advanced rendering techniques, edited by Wolfgang Engel represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Missouri University of Science & Technology Library.
This item is available to borrow from 1 library branch.
- Summary
- "With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"--
- Language
- eng
- Extent
- 1 online resource (xv, 365 pages)
- Note
- "An A K Peters Book."
- Contents
-
- 1. Geometry manipulation / Wolfgang Engel
- 2. Rendering / Christopher Oat and Carsten Dachsbacher
- 3. Image space / Michal Valient
- 4. Shadows / Wolfgang Engel
- 5. Game engine design / Wessam Bahnassi
- 6. GPGPU / Sbǎstien St-Laurent
- Isbn
- 9780429165177
- Label
- GPU Pro 4 : advanced rendering techniques
- Title
- GPU Pro 4
- Title remainder
- advanced rendering techniques
- Statement of responsibility
- edited by Wolfgang Engel
- Subject
-
- TECHNOLOGY & ENGINEERING -- Imaging Systems
- COMPUTERS -- Computer Graphics
- COMPUTERS -- Digital Media | Graphics Applications
- COMPUTERS -- Image Processing
- COMPUTERS -- Programming | Games
- Computer graphics
- Computer graphics
- Electronic book
- Graphics processing units -- Programming
- PHOTOGRAPHY -- Techniques | Digital
- Real-time data processing
- Real-time data processing
- Rendering (Computer graphics)
- Rendering (Computer graphics)
- Language
- eng
- Summary
- "With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"--
- Assigning source
- Provided by publisher
- Cataloging source
- N$T
- Dewey number
- 006.6/93
- Index
- no index present
- LC call number
- T385
- LC item number
- .G6887 2013eb
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/relatedWorkOrContributorName
- Engel, Wolfgang F
- http://library.link/vocab/subjectName
-
- Rendering (Computer graphics)
- Graphics processing units
- Computer graphics
- Real-time data processing
- COMPUTERS
- COMPUTERS
- COMPUTERS
- COMPUTERS
- PHOTOGRAPHY
- TECHNOLOGY & ENGINEERING
- Computer graphics
- Real-time data processing
- Rendering (Computer graphics)
- Label
- GPU Pro 4 : advanced rendering techniques, edited by Wolfgang Engel
- Note
- "An A K Peters Book."
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- 1. Geometry manipulation / Wolfgang Engel -- 2. Rendering / Christopher Oat and Carsten Dachsbacher -- 3. Image space / Michal Valient -- 4. Shadows / Wolfgang Engel -- 5. Game engine design / Wessam Bahnassi -- 6. GPGPU / Sbǎstien St-Laurent
- Control code
- 839305026
- Dimensions
- unknown
- Extent
- 1 online resource (xv, 365 pages)
- File format
- unknown
- Form of item
- online
- Isbn
- 9780429165177
- Lccn
- 2012044435
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 10.1201/b14077
- http://library.link/vocab/ext/overdrive/overdriveId
- cl0500000404
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)839305026
- Label
- GPU Pro 4 : advanced rendering techniques, edited by Wolfgang Engel
- Note
- "An A K Peters Book."
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- 1. Geometry manipulation / Wolfgang Engel -- 2. Rendering / Christopher Oat and Carsten Dachsbacher -- 3. Image space / Michal Valient -- 4. Shadows / Wolfgang Engel -- 5. Game engine design / Wessam Bahnassi -- 6. GPGPU / Sbǎstien St-Laurent
- Control code
- 839305026
- Dimensions
- unknown
- Extent
- 1 online resource (xv, 365 pages)
- File format
- unknown
- Form of item
- online
- Isbn
- 9780429165177
- Lccn
- 2012044435
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 10.1201/b14077
- http://library.link/vocab/ext/overdrive/overdriveId
- cl0500000404
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)839305026
Subject
- TECHNOLOGY & ENGINEERING -- Imaging Systems
- COMPUTERS -- Computer Graphics
- COMPUTERS -- Digital Media | Graphics Applications
- COMPUTERS -- Image Processing
- COMPUTERS -- Programming | Games
- Computer graphics
- Computer graphics
- Electronic book
- Graphics processing units -- Programming
- PHOTOGRAPHY -- Techniques | Digital
- Real-time data processing
- Real-time data processing
- Rendering (Computer graphics)
- Rendering (Computer graphics)
Genre
Member of
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.mst.edu/portal/GPU-Pro-4--advanced-rendering-techniques-edited/70C-E5_Li_c/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.mst.edu/portal/GPU-Pro-4--advanced-rendering-techniques-edited/70C-E5_Li_c/">GPU Pro 4 : advanced rendering techniques, edited by Wolfgang Engel</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.mst.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.mst.edu/">Missouri University of Science & Technology Library</a></span></span></span></span></div>