The Resource GPU Pro2 : advanced rendering techniques, edited by Wolfgang Engel
GPU Pro2 : advanced rendering techniques, edited by Wolfgang Engel
Resource Information
The item GPU Pro2 : advanced rendering techniques, edited by Wolfgang Engel represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Missouri University of Science & Technology Library.This item is available to borrow from 1 library branch.
Resource Information
The item GPU Pro2 : advanced rendering techniques, edited by Wolfgang Engel represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Missouri University of Science & Technology Library.
This item is available to borrow from 1 library branch.
- Summary
- "This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU"--
- Language
- eng
- Extent
- 1 online resource (xvii, 480 pages)
- Contents
-
- 1. Geometry manipulation / Wolfgang Engel, editor
- 2. Rendering / Christopher Oat, editor
- 3. Global illumination effects / Carsten Dachsbacher, editor
- 4. Shadows / Wolfgang Engel, editor
- 5. Handheld devices / Kristof Beets, editor
- 6. 3D engine design / Wessam Bahnassi, editor
- 7. GPGPU / Sebastien St-Laurent, editor
- Isbn
- 9781439865606
- Label
- GPU Pro2 : advanced rendering techniques
- Title
- GPU Pro2
- Title remainder
- advanced rendering techniques
- Statement of responsibility
- edited by Wolfgang Engel
- Title variation
- GPU Pro 2
- Language
- eng
- Summary
- "This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU"--
- Assigning source
- Provided by publisher
- Cataloging source
- SINTU
- Dewey number
- 006.6
- Illustrations
- illustrations
- Index
- no index present
- LC call number
- T385
- LC item number
- .G6885 2011
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/relatedWorkOrContributorName
- Engel, Wolfgang F
- http://library.link/vocab/subjectName
-
- Rendering (Computer graphics)
- Graphics processing units
- Computer graphics
- Real-time data processing
- COMPUTERS
- Computer graphics
- Real-time data processing
- Rendering (Computer graphics)
- Label
- GPU Pro2 : advanced rendering techniques, edited by Wolfgang Engel
- Bibliography note
- Includes bibliographical references
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- 1. Geometry manipulation / Wolfgang Engel, editor -- 2. Rendering / Christopher Oat, editor -- 3. Global illumination effects / Carsten Dachsbacher, editor -- 4. Shadows / Wolfgang Engel, editor -- 5. Handheld devices / Kristof Beets, editor -- 6. 3D engine design / Wessam Bahnassi, editor -- 7. GPGPU / Sebastien St-Laurent, editor
- Control code
- 768474957
- Dimensions
- unknown
- Extent
- 1 online resource (xvii, 480 pages)
- Form of item
- online
- Isbn
- 9781439865606
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations
- http://library.link/vocab/ext/overdrive/overdriveId
- cl0500000438
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)768474957
- Label
- GPU Pro2 : advanced rendering techniques, edited by Wolfgang Engel
- Bibliography note
- Includes bibliographical references
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- 1. Geometry manipulation / Wolfgang Engel, editor -- 2. Rendering / Christopher Oat, editor -- 3. Global illumination effects / Carsten Dachsbacher, editor -- 4. Shadows / Wolfgang Engel, editor -- 5. Handheld devices / Kristof Beets, editor -- 6. 3D engine design / Wessam Bahnassi, editor -- 7. GPGPU / Sebastien St-Laurent, editor
- Control code
- 768474957
- Dimensions
- unknown
- Extent
- 1 online resource (xvii, 480 pages)
- Form of item
- online
- Isbn
- 9781439865606
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations
- http://library.link/vocab/ext/overdrive/overdriveId
- cl0500000438
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)768474957
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.mst.edu/portal/GPU-Pro2--advanced-rendering-techniques-edited/TKAK7VmJuS4/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.mst.edu/portal/GPU-Pro2--advanced-rendering-techniques-edited/TKAK7VmJuS4/">GPU Pro2 : advanced rendering techniques, edited by Wolfgang Engel</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.mst.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.mst.edu/">Missouri University of Science & Technology Library</a></span></span></span></span></div>