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The Resource Game Engine Architecture, Third Edition, 3rd Edition, Jason Gregory

Game Engine Architecture, Third Edition, 3rd Edition, Jason Gregory

Label
Game Engine Architecture, Third Edition, 3rd Edition
Title
Game Engine Architecture, Third Edition, 3rd Edition
Statement of responsibility
Jason Gregory
Creator
Subject
Summary
In this new and improved third edition of the highly popular Game Engine Architecture , Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers
Member of
Cataloging source
VT2
http://library.link/vocab/creatorName
Gregory, Jason
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/subjectName
  • Computer games
  • Computer games
  • Software architecture
  • Computer games
  • Software architecture
Label
Game Engine Architecture, Third Edition, 3rd Edition, Jason Gregory
Instantiates
Publication
Note
Title from content provider
Control code
1156374287
Dimensions
unknown
Extent
1 online resource
Form of item
online
Isbn
9781351974271
Specific material designation
remote
System control number
(OCoLC)1156374287
Label
Game Engine Architecture, Third Edition, 3rd Edition, Jason Gregory
Publication
Note
Title from content provider
Control code
1156374287
Dimensions
unknown
Extent
1 online resource
Form of item
online
Isbn
9781351974271
Specific material designation
remote
System control number
(OCoLC)1156374287

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      400 West 14th Street, Rolla, MO, 65409, US
      37.955220 -91.772210
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