Coverart for item
The Resource Mathematics education for a new era : video games as a medium for learning, Keith Devlin

Mathematics education for a new era : video games as a medium for learning, Keith Devlin

Label
Mathematics education for a new era : video games as a medium for learning
Title
Mathematics education for a new era
Title remainder
video games as a medium for learning
Statement of responsibility
Keith Devlin
Creator
Subject
Language
eng
Summary
Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy. --from publisher description
Cataloging source
DLC
http://library.link/vocab/creatorName
Devlin, Keith J
Dewey number
372.7
Illustrations
illustrations
Index
no index present
LC call number
QA135.6
LC item number
.D53 2011
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/subjectName
  • Mathematics
  • Mathematical recreations
  • Games in mathematics education
  • Video games and children
Label
Mathematics education for a new era : video games as a medium for learning, Keith Devlin
Instantiates
Publication
Bibliography note
Includes bibliographical references
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
State of play -- Street smarts -- The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematics proficiency: a new focus in mathematics education -- The key features of gaming -- Mathematics education and Gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy
Control code
690084566
Dimensions
23 cm
Extent
xiii, 203 pages
Isbn
9781568814315
Isbn Type
(alk. paper)
Lccn
2010051143
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
(OCoLC)690084566
Label
Mathematics education for a new era : video games as a medium for learning, Keith Devlin
Publication
Bibliography note
Includes bibliographical references
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
State of play -- Street smarts -- The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematics proficiency: a new focus in mathematics education -- The key features of gaming -- Mathematics education and Gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy
Control code
690084566
Dimensions
23 cm
Extent
xiii, 203 pages
Isbn
9781568814315
Isbn Type
(alk. paper)
Lccn
2010051143
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
(OCoLC)690084566

Library Locations

    • Curtis Laws Wilson LibraryBorrow it
      400 West 14th Street, Rolla, MO, 65409, US
      37.955220 -91.772210
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