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The Resource The Virtual Future, by William Sims Bainbridge, (electronic resource)

The Virtual Future, by William Sims Bainbridge, (electronic resource)

Label
The Virtual Future
Title
The Virtual Future
Statement of responsibility
by William Sims Bainbridge
Creator
Contributor
Subject
Language
eng
Summary
  • The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online gameworlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future
  • The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online gameworlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future
  • The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online gameworlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future
  • Annotation:
Member of
Is part of
http://library.link/vocab/creatorName
Bainbridge, William Sims
Dewey number
004
LC call number
QA76.9.C66
http://library.link/vocab/relatedWorkOrContributorName
SpringerLink (Online service)
Series statement
Springer Series in Immersive Environments,
http://library.link/vocab/subjectName
  • Computer science
  • Social sciences
  • Education
  • Computer Science
  • Computers and Society
  • Computer Appl. in Social and Behavioral Sciences
  • Computer Applications
  • Media Design
  • Computers and Education
Summary expansion
As communication technologies profoundly alter our lives, many spend more time in virtual than physical reality. This book deploys social science theory to analyze 'virtual futures' as imagined by the inhabitants of online gameworlds such as Entropia Universe
Label
The Virtual Future, by William Sims Bainbridge, (electronic resource)
Instantiates
Publication
Contents
  • The City and the Stars -- The Matrix Online -- Tabula Rasa -- Anarchy Online -- Entropia Universe -- Star Trek Online -- EVE Online -- Star Wars Galaxies -- World of Warcraft: Burning Crusade -- The Chronicles of Riddick -- The Skylark and the Shuttle -- Index
  • The City and the Stars -- The Matrix Online -- Tabula Rasa -- Anarchy Online -- Entropia Universe -- Star Trek Online -- EVE Online -- Star Wars Galaxies -- World of Warcraft: Burning Crusade -- The Chronicles of Riddick -- The Skylark and the Shuttle -- Index
  • The City and the Stars -- The Matrix Online -- Tabula Rasa -- Anarchy Online -- Entropia Universe -- Star Trek Online -- EVE Online -- Star Wars Galaxies -- World of Warcraft: Burning Crusade -- The Chronicles of Riddick -- The Skylark and the Shuttle -- Index
Control code
OCM1bookssj0000611129
Dimensions
unknown
Isbn
9780857299048
Other control number
10.1007/978-0-85729-904-8
Specific material designation
remote
System control number
(WaSeSS)bookssj0000611129
Label
The Virtual Future, by William Sims Bainbridge, (electronic resource)
Publication
Contents
  • The City and the Stars -- The Matrix Online -- Tabula Rasa -- Anarchy Online -- Entropia Universe -- Star Trek Online -- EVE Online -- Star Wars Galaxies -- World of Warcraft: Burning Crusade -- The Chronicles of Riddick -- The Skylark and the Shuttle -- Index
  • The City and the Stars -- The Matrix Online -- Tabula Rasa -- Anarchy Online -- Entropia Universe -- Star Trek Online -- EVE Online -- Star Wars Galaxies -- World of Warcraft: Burning Crusade -- The Chronicles of Riddick -- The Skylark and the Shuttle -- Index
  • The City and the Stars -- The Matrix Online -- Tabula Rasa -- Anarchy Online -- Entropia Universe -- Star Trek Online -- EVE Online -- Star Wars Galaxies -- World of Warcraft: Burning Crusade -- The Chronicles of Riddick -- The Skylark and the Shuttle -- Index
Control code
OCM1bookssj0000611129
Dimensions
unknown
Isbn
9780857299048
Other control number
10.1007/978-0-85729-904-8
Specific material designation
remote
System control number
(WaSeSS)bookssj0000611129

Library Locations

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      400 West 14th Street, Rolla, MO, 65409, US
      37.955220 -91.772210
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