The Resource The Warcraft civilization : social science in a virtual world, William Sims Bainbridge
The Warcraft civilization : social science in a virtual world, William Sims Bainbridge
Resource Information
The item The Warcraft civilization : social science in a virtual world, William Sims Bainbridge represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Missouri University of Science & Technology Library.This item is available to borrow from 1 library branch.
Resource Information
The item The Warcraft civilization : social science in a virtual world, William Sims Bainbridge represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Missouri University of Science & Technology Library.
This item is available to borrow from 1 library branch.
- Summary
- From the Publisher: World of Warcraft is more than a game. There is no ultimate goal, no winning hard, no princess to be rescued. WoW contains more than 5,000 possible quests, games within the game, and encompasses hundreds of separate parallel realms (computer serves, each of which can handle 4,000 players simultaneously). WoW is an immerse virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it's not entirely unlike today's world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. Bainbridge explored the complex Warcraft universe firsthand, spending more than 2,300 hours there, deploying twenty-two characters of all ten races, all then classes, and numerous professions. Each chapter begins with one character's narrative, then goes on to explore a major social issue such as religion, learning, cooperation, economy, or identity through the lens of that character's experience. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come
- Language
- eng
- Extent
- 1 online resource (248 pages)
- Contents
-
- 1: Entrance
- 2: Heritage
- 3: Religion
- 4: Learning
- 5: Cooperation
- 6: Economy
- 7: Identity
- 8: Transcendence
- Notes
- Index
- Isbn
- 9780262013703
- Label
- The Warcraft civilization : social science in a virtual world
- Title
- The Warcraft civilization
- Title remainder
- social science in a virtual world
- Statement of responsibility
- William Sims Bainbridge
- Subject
-
- Computer games -- Social aspects
- Computer games -- Social aspects
- Datorspel -- sociala aspekter
- Electronic book
- Electronic books
- Electronic books
- GAME STUDIES/General
- GAME STUDIES/Online Games
- GAMES -- Video & Electronic
- Gesellschaft
- Online identities -- Social aspects
- Virtuelle Realität
- World of Warcraft
- World of Warcraft (Game)
- World of Warcraft (Game)
- SOCIAL SCIENCES/Media Studies
- Shared virtual environments
- Shared virtual environments
- Virtual reality -- Social aspects
- Virtual reality -- Social aspects
- Language
- eng
- Summary
- From the Publisher: World of Warcraft is more than a game. There is no ultimate goal, no winning hard, no princess to be rescued. WoW contains more than 5,000 possible quests, games within the game, and encompasses hundreds of separate parallel realms (computer serves, each of which can handle 4,000 players simultaneously). WoW is an immerse virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it's not entirely unlike today's world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. Bainbridge explored the complex Warcraft universe firsthand, spending more than 2,300 hours there, deploying twenty-two characters of all ten races, all then classes, and numerous professions. Each chapter begins with one character's narrative, then goes on to explore a major social issue such as religion, learning, cooperation, economy, or identity through the lens of that character's experience. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come
- Cataloging source
- N$T
- http://library.link/vocab/creatorName
- Bainbridge, William Sims
- Dewey number
- 794.8
- Illustrations
- illustrations
- Index
- index present
- LC call number
- GV1469.27
- LC item number
- .B32 2010eb
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/subjectName
-
- World of Warcraft (Game)
- Computer games
- Shared virtual environments
- Virtual reality
- Online identities
- GAMES
- Computer games
- Shared virtual environments
- Virtual reality
- World of Warcraft (Game)
- World of Warcraft
- Virtuelle Realität
- Gesellschaft
- Datorspel
- Label
- The Warcraft civilization : social science in a virtual world, William Sims Bainbridge
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- 1: Entrance -- 2: Heritage -- 3: Religion -- 4: Learning -- 5: Cooperation -- 6: Economy -- 7: Identity -- 8: Transcendence -- Notes -- Index
- Control code
- 593287037
- Dimensions
- unknown
- Extent
- 1 online resource (248 pages)
- File format
- unknown
- Form of item
- online
- Isbn
- 9780262013703
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
-
- 9786612541919
- 3177400
- Other physical details
- illustrations
- http://library.link/vocab/ext/overdrive/overdriveId
-
- 254191
- e2b0b316-b51d-45a5-ad68-14188d22a2df
- 8329
- 9780262267588
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)593287037
- Label
- The Warcraft civilization : social science in a virtual world, William Sims Bainbridge
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- 1: Entrance -- 2: Heritage -- 3: Religion -- 4: Learning -- 5: Cooperation -- 6: Economy -- 7: Identity -- 8: Transcendence -- Notes -- Index
- Control code
- 593287037
- Dimensions
- unknown
- Extent
- 1 online resource (248 pages)
- File format
- unknown
- Form of item
- online
- Isbn
- 9780262013703
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
-
- 9786612541919
- 3177400
- Other physical details
- illustrations
- http://library.link/vocab/ext/overdrive/overdriveId
-
- 254191
- e2b0b316-b51d-45a5-ad68-14188d22a2df
- 8329
- 9780262267588
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)593287037
Subject
- Computer games -- Social aspects
- Computer games -- Social aspects
- Datorspel -- sociala aspekter
- Electronic book
- Electronic books
- Electronic books
- GAME STUDIES/General
- GAME STUDIES/Online Games
- GAMES -- Video & Electronic
- Gesellschaft
- Online identities -- Social aspects
- Virtuelle Realität
- World of Warcraft
- World of Warcraft (Game)
- World of Warcraft (Game)
- SOCIAL SCIENCES/Media Studies
- Shared virtual environments
- Shared virtual environments
- Virtual reality -- Social aspects
- Virtual reality -- Social aspects
Genre
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.mst.edu/portal/The-Warcraft-civilization--social-science-in-a/H-c7YBtVqnE/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.mst.edu/portal/The-Warcraft-civilization--social-science-in-a/H-c7YBtVqnE/">The Warcraft civilization : social science in a virtual world, William Sims Bainbridge</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.mst.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.mst.edu/">Missouri University of Science & Technology Library</a></span></span></span></span></div>