Coverart for item
The Resource The complete guide to game audio : for composers, musicians, sound designers, and game developers, Aaron Marks

The complete guide to game audio : for composers, musicians, sound designers, and game developers, Aaron Marks

Label
The complete guide to game audio : for composers, musicians, sound designers, and game developers
Title
The complete guide to game audio
Title remainder
for composers, musicians, sound designers, and game developers
Statement of responsibility
Aaron Marks
Creator
Subject
Language
eng
Summary
  • Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and purchasing the right equipment to keeping your clients happy. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. This new edition includes: * Information on hot new next-generation game consoles - Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. * The companion DVD features audio and cinematic examples and sample business contracts. --Aaron Marks is a highly influential industry leader who remains active in all aspects of game audio. Marks won Best Game Audio Article, Publication or Broadcast - Game Audio Network Guild Awards - 2002; and he is also an award-winning composer and sound designer (2004 Game Tunnel - Best Sound in an Independent Game of the Year Award - I of the Enemy). His knowledge is sought after and can help any game audio specialist grow in his/her field. --Exhaustive, Indispensable resource for Game Audio - so that game audio professionals can do things like learn how to set up a studio, make a demo reel, find the work, bid on contracts, negotiate deals with clients and win the contracts. --Technical considerations explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. --DVD includes audio samples, demos, interviews, and Dolby's latest Sound Development Kit so that game composers and sound designers can benefit quickly and easily by porting to their own work
  • Discusses creation of music and sound effects for games, and covers technical specifications for composing music and creating sound effects on various gaming platforms and systems. Technical considerations are emphasized for the benefit of the game audio professional. Second edition includes information about the newest-generation gaming consoles, including Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. Companion DVD-ROM features audio and cinematic examples, along with sample business contracts
Member of
Cataloging source
OPELS
http://library.link/vocab/creatorName
Marks, Aaron
Dewey number
794.8
Illustrations
  • illustrations
  • music
Index
index present
Language note
English
LC call number
TK7881.4
LC item number
.M368 2009
Literary form
non fiction
Nature of contents
dictionaries
Series statement
805R/Gama Network Series
http://library.link/vocab/subjectName
  • Sound
  • Computer games
  • Son
  • Jeux d'ordinateur
  • GAMES
  • Computer games
  • Sound
  • Computerspiel
  • Musik
  • Programmierung
  • Jeux vidéo
  • Musique par ordinateur
Label
The complete guide to game audio : for composers, musicians, sound designers, and game developers, Aaron Marks
Instantiates
Publication
Note
Includes index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • An Introduction to Game Audio.- Essential Skill sets and Tools.- Getting organized and ready for business.- Finding and Getting the Jobs.- The Bidding Process.- Making the Deals.- Setting the Stage .- Creating Music for Games.- Creating Sound Effects for Games.- Blending the Total Soundscape.- Understanding Game Platforms and their Audio Development Issues.- For the Developer.- Game over -- Not hardly!.- -- Appendix A -- The Grammy's and other awards
  • An introduction to game audio -- Essential skill sets and tools -- Getting organized and ready for business -- Finding and getting the jobs -- The bidding process -- Making the deals -- Setting the stage -- Creating music for games -- Creating sound effects for games -- Blending the total soundscape -- Game platforms and their audio development issues -- For the developer
Control code
499056480
Dimensions
unknown
Edition
2nd ed.
Extent
1 online resource (xxv, 426 pages)
Form of item
online
Isbn
9780240810744
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations, music
http://library.link/vocab/ext/overdrive/overdriveId
154246:154406
Specific material designation
remote
System control number
(OCoLC)499056480
Label
The complete guide to game audio : for composers, musicians, sound designers, and game developers, Aaron Marks
Publication
Note
Includes index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • An Introduction to Game Audio.- Essential Skill sets and Tools.- Getting organized and ready for business.- Finding and Getting the Jobs.- The Bidding Process.- Making the Deals.- Setting the Stage .- Creating Music for Games.- Creating Sound Effects for Games.- Blending the Total Soundscape.- Understanding Game Platforms and their Audio Development Issues.- For the Developer.- Game over -- Not hardly!.- -- Appendix A -- The Grammy's and other awards
  • An introduction to game audio -- Essential skill sets and tools -- Getting organized and ready for business -- Finding and getting the jobs -- The bidding process -- Making the deals -- Setting the stage -- Creating music for games -- Creating sound effects for games -- Blending the total soundscape -- Game platforms and their audio development issues -- For the developer
Control code
499056480
Dimensions
unknown
Edition
2nd ed.
Extent
1 online resource (xxv, 426 pages)
Form of item
online
Isbn
9780240810744
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations, music
http://library.link/vocab/ext/overdrive/overdriveId
154246:154406
Specific material designation
remote
System control number
(OCoLC)499056480

Library Locations

    • Curtis Laws Wilson LibraryBorrow it
      400 West 14th Street, Rolla, MO, 65409, US
      37.955220 -91.772210
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