AdvancED Actionscript 3.0 Animation
Resource Information
The work AdvancED Actionscript 3.0 Animation represents a distinct intellectual or artistic creation found in Missouri University of Science & Technology Library. This resource is a combination of several types including: Work, Language Material, Books.
The Resource
AdvancED Actionscript 3.0 Animation
Resource Information
The work AdvancED Actionscript 3.0 Animation represents a distinct intellectual or artistic creation found in Missouri University of Science & Technology Library. This resource is a combination of several types including: Work, Language Material, Books.
- Label
- AdvancED Actionscript 3.0 Animation
- Statement of responsibility
- Keith Peters
- Subject
-
- ActionScript (Computer program language)
- ActionScript (Computer program language)
- ActionScript (Computer program language)
- COMPUTERS -- Digital Media | Video & Animation
- Computer animation
- Computer animation
- Computer animation
- Flash (Computer file)
- Flash (Computer file)
- Flash (Computer file)
- Flash (Computer file)
- Language
- eng
- Summary
- This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0
- Cataloging source
- GW5XE
- Dewey number
- 006.6/8
- Illustrations
- illustrations
- Index
- index present
- LC call number
- TR897.7
- LC item number
- .P472 2009eb
- Literary form
- non fiction
- Nature of contents
- dictionaries
- Series statement
- Friends of ED Adobe learning library
Context
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