2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA
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The work 2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA represents a distinct intellectual or artistic creation found in Missouri University of Science & Technology Library. This resource is a combination of several types including: Work, Language Material, Books, http://bibfra.me/vocab/marc/conference-publication.
The Resource
2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA
Resource Information
The work 2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA represents a distinct intellectual or artistic creation found in Missouri University of Science & Technology Library. This resource is a combination of several types including: Work, Language Material, Books, http://bibfra.me/vocab/marc/conference-publication.
- Label
- 2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA
- Title remainder
- 19th of March 2017, Los Angeles, USA
- Statement of responsibility
- organizers: Ming Lin, Anne-Hélène Olivier, Julien Pettré
- Title variation
- VHCIE 2017
- Language
- eng
- Summary
- Recently many tools, including algorithms and systems, have made it easier to populate immersive virtual environments (VEs) with autonomous characters Today it is common to explore virtual environments that can reach the size of an entire city that can be populated by many thousands of virtual characters Through both invited and contributed presentations, we will present state of the art character and crowd animation techniques for interactive characters, some examples of new research opportunities by the availability of populated virtual environment, new research on avatars and discuss technological requirements for future applications
- Cataloging source
- COO
- Illustrations
- illustrations
- Index
- index present
- Intended audience
- Scholarly & Professional
- Intended audience source
- IEEE
- LC call number
- QA76.9.V5
- LC item number
- I3442
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://bibfra.me/vocab/relation/supportingbody
- h95lipo8fzA
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Context of 2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USAWork of
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.mst.edu/resource/mmOmwweNpOg/" typeof="CreativeWork http://bibfra.me/vocab/lite/Work"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.mst.edu/resource/mmOmwweNpOg/">2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.mst.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.mst.edu/">Missouri University of Science & Technology Library</a></span></span></span></span></div>